How It Feels | CXC Simulations - Professional Racing Simulator & Flight Simulator for home use

How it Feels

Motion Pro II controls are designed to complement and enhance the motion system.

An ultra-powerful steering force feedback motor, professional-grade steering wheel and pressure-sensitive pedals allow you to feel every detail of the car's behavior. Optional manual gear-changing configurations and various dedicated steering wheels all feature quick-disconnect systems for easy customization.



The Feeling

Realistic simulation starts with accurate data - procured directly from manufacturers, collected through 3D laser scanning, or by disassembling cars to weigh and measure parts of the chassis, suspension and driveline. However, An accurate simulation is not just an assembly of data. Thanks to a high-tech physics engine and tire modeling system, this data is transformed into feeling when you're behind the wheel.

The pursuit of realism and The CXC Advantage

Bottom line, a successful simulation is about how it feels, how your brain accepts all the cues provided and interprets them as a complete and realistic experience. One of those cues is motion.

Our Motion Theory

It's not how far you move, nor about how many degrees of freedom. Rather it's how fast you accelerate that movement and the sensations interpreted by the brain. Simulators that boast of sustained g-loads (never more than 1g) and so-many degrees of freedom are based on classic flight simulator motion systems. They must accelerate and decelerate the entire simulator. A downside is that such high-mass platforms, which include any that move the whole chassis and displays, are relatively slow to move and change directions. That's no problem in flight simulation, as airplanes, no matter how nimble, do not have rapid transition g-forces - rather, the desired effect being the long transitional g-pull.


Racecars are exactly the opposite. Yes, the driver does experience high sustained g-forces at times, but more often the primary sensations experienced in a racecar are unrelenting rapid-transition g-forces, one after another - accelerate, decelerate, turn this way, that way - and these simultaneously combined with more subtle sensations of ever-changing track surfaces, bumps, curbs, even contact with other cars.


CXC's solution, developed over a two-year period of testing with professional racers, was the purpose-built low-mass motion system of the Motion Pro II. Data consistently showed that nearly all driver's perception of side loads, cornering, and front and back loads, accelerating and braking, is experienced in the torso and head, and very little in the hands and feet. What's more, that perception of these loads relied more on speed than length - meaning short, quick movements of no more than four or five inches were the most effective way to trick the brain. The most realistic results came when we moved only the seat, thereby significantly reducing mass and enabling very fast acceleration in all directions. An unanticipated side benefit was increased sensitivity of the hands and feet to important physical inputs they receive separate and distinct from side-to-side and forward-back acceleration. Knitted together by the brain, these more vivid added cues amplify the complete experience.


The Motion Pro II won't move you as far as some systems, nor will it spin you or turn you on your side, but it is lightning fast for rapid-transition g-forces and able to accurately replicate the many other forces that act on a moving racecar and call for split-second corrections and control by the driver. And as many wringing-wet pro drivers will attest after an MP II session, it's rigorous enough to augment physical training programs and work on specific muscle groups difficult to exercise outside a racecar.


It's More Than Motion

Our exclusive low-mass motion system is the backbone of the Motion Pro simulator, but while some of our competitors focus solely on one tactile sensation, CXC simultaneously employs multiple systems to amplify and enhance the driving experience. These include individually-placed tactile transducers (including a just-announced optional brake-feedback transducer) that produce precisely timed and accurate vibrations, powerful pro-level force-feedback steering systems and our unique new optional seatbelt tensioners. It is the combination and precise implementation of these technologies with our low-mass motion system and with enveloping sound and giant wraparound video displays that enables what we call The CXC Advantage - an incredibly immersive and realistic professional-level racing experience in a handsome package designed to be compact enough for home or shop use. We sincerely invite you to try any of our competitors' whole chassis-movers and big shakers, then drive a Motion Pro II.


"I've driven other so-called full-motion (chassis-moving) simulators, Bottom line, they give me nausea. The CXC Motion Pro II is the most realistic simulator I've driven. For me, it's an invaluable training tool."
- Townsend Bell - 4th at the '09 Indy 500 after a 10-month absence from racing


"..the best simulator I've ever driven. The way it moves and even picks up track surfaces adds a whole new dimension."
- Justin Wilson - IndyCar and former F1 Driver


"From a driver fitness perspective, it puts you under a realistic strain and in particular, doing long runs trains the same core and arm muscles as the real thing. I mean, I've been out of the car since June. That's a long, long time. So seat time on the MP II really helps. I try to do four or five hours on the sim at least once a week."
- Matt Halliday - IndyCar/Champcar Driver and '09 Mobile One Porsche Super Cup Rookie of the Year.


Among others who own, train on or who have driven and praised the Motion Pro II in the past year: 2008 F1 World Champion Lewis Hamilton, 2009, '02 and '01 Indianapolis winner Helio Castroneves, 2009 Le Mans winner and ALMS champion David Brabham, his co-champion in ALMS Scott Sharp, 2009 and '07 Rolex Grand-Am champion Alex Gurney, F1/Champcar driver and 1997 Le Mans winner Stefan Johansson, Champcar/NASCAR driver A.J. Allmendinger, Jay Leno, four-time Trans-Am champion Tommy Kendall, 1989 Trans-Am champion Dorsey Schroeder, Drew Carey and the Crown Prince of Dubai.

About CXC

CXC Simulations is a manufacturer of high-end racing simulators for personal and professional use. Our simulators feature the latest technological developments to achieve realistic motion and car control systems.

CXC simulators can be used as a tool for driving instruction as well as flight training and are available for purchase, lease or event rentals. We offer superb customer service and support to make sure you are behind the wheel of your favorite Formula 1, GT or rally car for as much time as possible!”

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